Other issues in Media and Society

Rudan’s blog gives insight on modern day portrayal of women and she also discusses how they have specific roles in society as well as male domination.



Ania’s blog explains the dilemma of stereotypes in the media and how they are shown almost everyday without the average joe noticing them, she illustrates a variety of examples in her blog.



In Mikhail blog it covers the topic much similar to mine but he mainly focuses on how violent games make children behave more violently.



Katia’s Blog touches on the topic about the information war in media between news rivals, “who can get the story out first?” more information in her blog below




How I see it: Games That Can Benefit Cognitive Learning

The benefit that virtual gaming can have on a human brain is something that will change the way the people think about video games. Growing up it was seen as an electronic gadget that only generates negative feedback, it wasn’t as big as it is now, but now that the gaming industry has been growing there have been many improvements. Improvements that can help a child benefit rather than waste time just staring at a screen for 2 hours straight. There are now genres of games just like how there are genres of movies, however, every different genre corresponds to a different type of cognitive learning. There are plenty of well-known games out there that many people did not know were beneficial to cognitive learning such as the Call of Duty Black Ops, Cut the Rope and Sim City.

All three of these games are of different genres and have different objectives that must be completed in order to advance and train different parts of the brain. Let us begin with Call of Duty Black Ops, this game is a first-person shooter played on consoles like the Xbox 360 and PlayStation 3, the overall objective of the game is to kill off all of the enemies, it seems simple yet straight forward. Though it may not seem like it this game trains your vision and reaction time in certain situations. Secondly, Cut the Rope is a game played on smart phones this is a puzzle game and the main objective of the game is to feed a small green creature with a piece of candy that is connected to a rope. At the same time there are obstacles that you must look out for and avoid, this game teaches problem solving skills that can be applied into the everyday life. Lastly, Sim City, is a game that can be played across any device or console and it is known to be a RPG (Role Playing Game), players in this game have the opportunity to create, govern and control their own city, people and personal character. Although it may sound everything is given to you at the start of the game is not true, player have to collects all kinds of resources and spend in-game money in order to create their own dream world. Sim city teaches management skills, this is helpful for any individual because it enables the player on how to spend wisely. Though I may have only covered three out of many different genres, I’m sure you could imagine what a lot of other video games have to offer.

Video games may have been seen as something negative in the past, it still has the opportunity to change the way many adults today. There are many games that have been released over the years here are just a few that I handpicked that can improve cognitive learning Call of Duty Black Ops, Cut the Rope and Sim City.


Bavelier, D. (Director). (2012). TEDTalks: Your Brain on Video Games [Motion picture]. TED.
The Positive and Negative Effects of Video Games. (2015, August 9). Retrieved December 3, 2015, from http://www.raisesmartkid.com/3-to-6-years-old/4-articles/34-the-good-and-bad-effects-of-video-games

For Further Research…

  • In the article titled “Cognitive Benefits of Playing Video Games” by Peter Gray give a variety of different skills that are gained from playing video games. He also illustrates what sort of techniques were needed to conduct a successful experiment.
  • in the article,”The Benefits of Playing Video Games” written by Granic, Lobel and Engels from the Radboud University in Nijmegen follows up on the discussion of how video games can have cognitive, motivational, emotional and social benefits on the human brain.


  • in this final article written by Elaine Biddiss addresses how video games can be used as a rehabilitation therapy for Cerebral Palsy (a condition marked by impaired muscle coordination). Incorporating gaming consoles that involve movement such as the Xbox Kinect or the Wii.


Biddiss, E. (2012). Medscape Log In. Retrieved December 5, 2015, from http://www.medscape.com/viewarticle/770970
Granic, I., Lobel, A., & Engels, R. (2014). The benefits of playing video games. American Psychologist, 66-78.
Gray, P. (2015, February 20). Cognitive Benefits of Playing Video Games. Retrieved December 5, 2015, from https://www.psychologytoday.com/blog/freedom-learn/201502/cognitive-benefits-playing-video-games

What the experts say II: The Positive effects of playing Video games


The article below “The Positive and Negative Effects of Video Games” discusses all the positive and negative effects that video games have on a growing child. Its relates to how parents generally frown upon watching their child sit in front of a screen all day, wasting time and not are not gaining any sort of new information. that’s not entirely true. yes, playing too much video games is nothing but a waste of time and prevents a child from playing outside. But, then a child also learns at the same time, although it might not be noticeable at first, is actually improving their cognitive learning. Across the wide variety of different games that are available each of them improve your child’s learning in different ways; such as, problem-solving, hand-eye coordination, resource management and multitasking (2015).


The Positive and Negative Effects of Video Games. (2015, August 9). Retrieved December 3, 2015, from http://www.raisesmartkid.com/3-to-6-years-old/4-articles/34-the-good-and-bad-effects-of-video-games

What the experts say I:

The TedTalk seen below is hosted by Daphne Bavelier, a professor from the University of Geneva and is a brain scientist. She addresses the adresses the topic of cognitive learning through video games. she claims that action-packed shooter games are beneficial for reaction time and vision but to keep in mind that they are only good for your health when in “resonable doses” (2012). Dr. Bavelier explains the positive changes that occur on different parts of the brain that controls the orientation of attention, how we sustain, allocate and regulate attention(Parietal Lobe, Frontal Lobe, Anterior Cingulate). What she wants to accomplish through her research is she would like to be able to apply effective cognitive learning games to better educate or for rehabilitating patients (2012). I very much agree with what Dr. Bavelier says about connecting cognitive learning to video games. Looking back, I have also had played video games when I was younger and from the moment I first played a new game, I noticed myself slowly adapting to it and becoming better in terms of reaction time and i was able to spot small differences that people around couldn’t not notice as quick as I.

Current Events II: Videos games cure against depression

501719-gamingVideo games seems to be a topic of whether they are help you learn cognitively or not. In an article by Jane McGonigal the topic of video games curing depression arises through the many studies she herself has researched and compared.

One idea McGonigal’s article seems to revolve around is the fact that playing video games is the neurological opposite of depression (2015). She argues that all types of video games are educational, because they include learning about the game such as applying different strategies when playing or even improving your reaction time (2015). Studies that have been conducted at Stanford University within the last few years show that video games stimulate two specific regions of the brain, the regions that manage motivation and and memory. when an individual plays video games there are goals within the game that the gamer must complete in order to move on to a more challenging level. Moreover, If you were to think about it, the more spend players spend time on games the more they can learn and apply new knowledge, so when faced with a difficult task they may be able to overcome it.

Although, there is research that suggests that playing video games can cause depression, which isn’t the case. The research that McGonigal had come across shows that players are already feeling some sort of depression and are attempting to self-medicate themselves through the use of video games (2015). McGonigal also mentions that gamers that use this method of self-relief tend to be heading toward a dangerous path, leaving them with the mentality that they can escape every stressful situation. It goes to show that playing video games can be very beneficial but only to a certain extent, and if over done it can lead to problems that person may have in the future.

McGonigal, J. (2015, November 9). How Video Games Can Teach Your Brain to Fight Depression. Retrieved November 29, 2015, from http://www.slate.com/articles/technology/future_tense/2015/11/how_video_games_can_teach_your_brain_to_fight_depression.html

Current Events I: what kids could benefit from gaming

DDR2009LogoIn the news article “Kids could gain from gaming” by Olivia Johnson follows up on a story about Zan Gao; How he incorporates gaming into elementary schools to motivate children to be more active.

Before Gao started his journey in working with school children, he was first working in southern china as a journalist. It wasn’t until he decided to pursue his PhD in kinesiology (the study of human movement) which led him to move to America.

Gao began his research at the University of Utah, he first introduced the idea to local schools in his area. Working with staff to promote athletic motivation in students through the use of a video game called Dance Dance Revolution (DDR). The objective of DDR is to follow the dancers on screen and match their dancing pace and this is done by the means of a mat that is placed on the floor with light cushions to press. this seemed to be successful within the schools he had experimented with and continued for another two years. Until moving to Texas Tech University where he had replicated and expanded the idea involving other gaming consoles like Wii and Xbox. Ever since he had started his research Gao feels he really is helping the children develop the feel for engaging in physical activity. Which is what he expresses with what he says here, “Since I worked with the children in the DDR program, I realized this can be a very good channel [for] physical activity.”

In conclusion, what Gao is doing is something very beneficial for children that don’t usually tend to participate in activities. It doesn’t only help get them moving but it also works parts specific parts of the brain to forward their cognitive learning.

Johnson, O. (2015, November 11). Kids could gain from gaming. Retrieved November 27, 2015, from http://www.mndaily.com/news/campus/2015/11/11/kids-could-gain-gaming


Video Game effects on children: An Introduction

Over the past 30 years all forms of media have evolved at an unexpected pace, one of these being video games. But what many people have not noticed is that there are effects that can influence a child’s behavior due to playing too much video games. Some of these effects can be good while others not so much. Children that play a fair amount of video games might receive the ability to react faster in the cases of decision making. Children who play excessive an amount of video games might lose their sense of belonging in certain situations such as not being able to relate to the social aspects of society (friends, events, etc.). Although there are both positive and negatives effects from playing video games. In my blog I will mainly be discussing the positives, then again, it’s hard to know for sure whether you want your child playing them or not.

Video Games Lead to Faster Decisions that are No Less Accurate. (2010,       September 13). Retrieved November 25, 2015, from http://www.rochester.edu/news/show.php?id=3679